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Mike green
Mike green
Heavyweight champion, Mike Green, was demanded to throw his match by the major crime families. Instead, Mike beat his opponent to a pulp. Losing’s not his style.
Ease of Use: Medium
Ideal range: 1 square
Strengths: High damage attacks
Weaknesses: Short range
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movelist
Combos
Card Pref
Support cards
Riot Shield
Cooldown: 4
White Effect: Sync
Red Effect: Armor
Use Riot Shield to gain an Armor effect. This will help Mike when you want to approach the enemy and when you trade attacks.
Cannon
Cooldown: 4
White Effect: Sync
Red Effect: Launch
Use Cannon with a hitstun attack to change the enemy's stance to airborne. This will make your Super attack much more reliable to use in combos.
Extra cards
Air Spike
Cooldown: 4
Range: 1
Target: Airborne
Damage: 1
White Effect: Airborne +1
Red Effect: Hitstun, Flatten
Air Spike can combo into Hard Stomp for high damage. This also give Mike an extra air mobility option.
Dodge Dance
Cooldown: 2
White Effect: Move -1
Blue Effect:
Gain Super +1, Teleport +2
Dodge Dance provides backwards movement to avoid obvious attacks and teleports 2 squares towards the enemy.
Stage cards
Alleyway
Backstep has a cooldown of 0 instead of 1
Alleyway has the shortest amount of squares compared to all the stages. This will allow Mike to approach and attack with his short ranged attacks.
River Raft
If you are on the wall square, get move +1 this turn. Does not work on airborne targets.
Use River Raft's stage effect to give yourself move +1 effect. This will make your short range attacks more potent in hitting the enemy.
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