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Effects List
Red Effects
Red effects activate when you hit the enemy with an attack card. Red effects will fail if you miss the attack.
Hitstun
Effect activates if you hit the enemy. Enter into combo phase. The combo continues as long as Hitstun stays applied.
Push
Effect activates if you hit the enemy. Move the enemy away from you by the value indicated. Pushback works through enemy's "Block" card.
Inhibit
Effect activates if you hit the enemy. For one card, the enemy will have priority -1 next turn
Launch
Effect activates if you hit the enemy. Change the enemy's stance to Airborne. Also push them by the value indicated.
Bind
Effect activates if you hit the enemy. For one card, the enemy's movement value will be zero. Super cards ignore this effect.
Flatten
Effect activates if you hit the enemy. Change the enemy's stance to Crouch. Also push them by the value indicated.
Drag
Effect activates if you hit the enemy. Move the enemy towards you by the value indicated.
Shift
Effect activates if you hit the enemy. After both players' attacks, move one square in any direction.
Blue Effects
Blue effects activate on their own terms. Some Blue effects activate at the start of the turn, while others activate at the end of the turn.
Gain Super
At the start of the turn, gain supercharge by the value indicated
Cloak
After both player's attacks, become invisible for a turn and move one square in any direction. If you get hit, Cloak is canceled.
Tenacity
Negate the enemy's Red effects for one card
No Block
Negate the Enemy's "Block" card.
Teleport
After both player's attacks, move without collision by the value indicated. If you get hit, Teleport is canceled.
Armor
Reduce the Enemy's attack damage to zero for one card.
Shift
After both players' attacks, move one square in any direction.
Gain HP
At the start of the turn, gain health points by the value indicated
White Effects
White effects are effects that have a greater impact on the gameplay. They are located on the bottom of the card for more visibility.
Move Forwards
Effect activates at the start of the turn. Move squares by the value indicated. Positive value means towards the enemy.
Priority Up
Increase your priority by the value indicated. If your priority is higher than the enemy, your attack will flinch and negate their attack card.
Move Backwards
Effect activates at the start of the turn. Move squares by the value indicated. Negative value means away from the enemy.
Priority Down
Decrease your priority by the value indicated. If your priority is lower than the enemy, their attack will flinch you and negate your attack card.
Move Airborne
Effect activates at the start of the turn. Change your stance to Airborne. Also move squares forwards or backwards by the value indicated.
Move Crouched
Effect activates at the start of the turn. Change your stance to Crouch. Also move squares forward or backwards by the value indicated.
Sync
Sync cards can be played in combination with another card. The effects on the Sync card transfers to the other card.
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