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Effects List

Red Effects

Red effects activate when you hit the enemy with an attack card. Red effects will fail if you miss the attack.

Hitstun-red.png

Hitstun

Effect activates if you hit the enemy. Enter into combo phase. The combo continues as long as Hitstun stays applied. 

Red effect - push.png

Push

Effect activates if you hit the enemy. Move the enemy away from you by the value indicated. Pushback works through enemy's "Block" card.

Red effect - inhibit.png

Inhibit

Effect activates if you hit the enemy. For one card, the enemy will have priority  -1 next turn

Red effect - launch.png

Launch

Effect activates if you hit the enemy. Change the enemy's stance to Airborne. Also push them by the value indicated.

Red effect - Bind.png

Bind

Effect activates if you hit the enemy. For one card, the enemy's movement value will be zero. Super cards ignore this effect.

Red effect - flatten.png

Flatten

Effect activates if you hit the enemy. Change the enemy's stance to Crouch. Also push them by the value indicated.

Red effect - drag.png

Drag

Effect activates if you hit the enemy. Move the enemy towards you by the value indicated. 

Red effect - shift.png

Shift

Effect activates if you hit the enemy. After both players' attacks, move one square in any direction.

Blue Effects

Blue effects activate on their own terms. Some Blue effects activate at the start of the turn, while others activate at the end of the turn.

super_charge_icon.png

Gain Super

At the start of the turn, gain supercharge by the value indicated

Blue effect - Cloak.png

Cloak

After both player's attacks, become invisible for a turn and move one square in any direction.  If you get hit, Cloak is canceled. 

Blue effect - tenacity.png

Tenacity

Negate the enemy's Red effects for one card

Blue effect - No Guard.png

No Block

Negate the Enemy's "Block" card. 

Blue effect - Teleport.png

Teleport

After both player's attacks, move without collision by the value indicated. If you get hit, Teleport  is canceled. 

Blue effect - Armor.png

Armor

Reduce the Enemy's attack damage to zero for one card.

Blue effect - shift.png

Shift

After both players' attacks, move one square in any direction.

Blue effect - gain hp.png

Gain HP

At the start of the turn, gain health points by the value indicated

White Effects

White effects are effects that have a greater impact on the gameplay. They are located on the bottom of the card for more visibility. 

MoveIcon - Standing.png

Move Forwards

Effect activates at the start of the turn. Move squares by the value indicated. Positive value means towards the enemy. 

Icon - Priority up.png

Priority Up

Increase your priority by the value indicated. If your priority is higher than the enemy, your attack will flinch and negate their attack card. 

MoveIcon - back.png

Move Backwards

Effect activates at the start of the turn. Move squares by the value indicated. Negative value means away from  the enemy. 

Icon - Priority down.png

Priority Down

Decrease your priority by the value indicated. If your priority is lower than the enemy, their attack will flinch you and negate your attack card.

airborne_zero.png

Move Airborne

Effect activates at the start of the turn. Change your stance to Airborne. Also move squares forwards or backwards by the value indicated.

crouch_zero.png

Move Crouched

Effect activates at the start of the turn. Change your stance to Crouch. Also move squares forward or backwards by the value indicated.

sync_icon.png

Sync

Sync cards can be played in combination with another card. The effects on the Sync card transfers to the other card.

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