top of page
demsa cut.png
demsa cut.png

Desma Dontinae

Desma Dontinae

Born into the Dontinae crime family, Desma is an assassin imbued with dark magic. Weary of family business, she joined the Reformation for a different brand of chaos.

Ease of Use:   Medium 
Ideal range:   2 - 3 squares
Strengths:   High combo damage
Weaknesses:   Hard to hit attacks

Top
Desma spike.png

Spike

Cooldown: 3

Range: 3 ONLY

Target: Standing, Crouched

Damage: 2

Red Effect: Hitstun, Shift

Spike is a long range attack that can Hitstun the enemy. It is an attack they will have to fear when they are standing 3 squares away from you.

Desma Spike.gif
movelist
Combos

Ghost Geyser Combo

Desma Ghost.png

>

Desma Broken.png

>

Desma ankle.png

Ghost Geyser

Broken Shards

2 Range card

Card Pref

Support cards

Anvil

Cooldown: 4

White Effect: Sync

Red Effect:
Flatten

Use Anvil with a hitstun attack to change the enemy's stance to crouched. This can be used cancel Ghost Geyser's Launch effect

Cannon

Cooldown: 4

White Effect: Sync

Red Effect: Launch

Use Cannon with a hitstun attack to change the enemy's stance to airborne. This can be used to combo with Broken Shard

Extra cards

Air Spike

Cooldown: 4

Range: 1

Target: Airborne

Damage: 1

White Effect: Airborne +1

Red Effect: Hitstun, Flatten

Air Spike can combo with Ghost Geyser when you do not have Broken Shards available.

Anti Air

Cooldown: 2

Range: 1

Target: Airborne

Damage: 0

White Effect: Priority +1

Red Effect: Hitstun

Anti Air can combo with Ghost Geyser if you pair with Fishing Rod or Super Dash In

Stage cards

Airbase

Air Dash has a reduced cooldown of 2 instead of 4

Airbase incentives players to use Air Dash more frequently. Desma can catch airborne targets with Broken Shard and Ghost Geyser

Manticore City

Front Step gives +2 supercharge instead of +1

Manticore City incentives players to use Front Step more frequently. Desma can use that data to predict the enemy's movement to land Spike or Ghost Geyser more accurately

bottom of page